To be honest, I recently talked to a friend who is working on a large-scale cloud gaming platform, and he mentioned a requirement that surprised me. They want to create a 'real-time in-game economy', where if player A kills player B in the game, B's equipment instantly drops, and ownership is immediately transferred to A. However, current technology cannot achieve this because asset transfer must be absolutely synchronized with the game visuals and damage calculations within the same frame; any delay or rollback would ruin the experience.

He said: 'We need a frame-level deterministic state machine.' I directly replied to him: take a look at XPL. Its rapid deterministic finality is essentially a 'global state synchronization clock' designed for high frequency and strong state-dependent scenarios. Every time the game advances a 'logical frame', its global state (including asset ownership) is finalized on XPL.

This means that games built on XPL can operate their economic systems in real-time and unambiguously, just like physical laws. Developers can design extremely complex gameplay and economic models that rely on instantaneous state changes. XPL may thus become the 'heart of the physics engine' for the next generation of highly immersive and economically driven virtual worlds. This track requires not more polygons, but more reliable 'deterministic frames'.

#Plasma $XPL @Plasma